I’m writing this fairly long post to lay
the foundations for work that PLS and libraries are currently doing & plan
to do lots more about in the areas of improving the library users’ experience –
particularly in the online world.
I’ll be following up this general post with some specific information in
coming posts. These future posts
will discuss our library network’s digital strategy and how this needs to be
directly connected to the library users’ experiences of our online services.
It’s interesting how the computer industry
has used everyday language and given it a very specific meaning, or is using
simple English words in totally new ways.
So a cache which in everyday use has always meant a “a collection of items of the same type stored in a hidden or
inaccessible place” is in computing
terms, a part of a computer that “…stores
recently used information so that it can be quickly accessed at a later time.” So the original meaning was a hidden
and perhaps inaccessible store, while computing thinks of a cache as a way of
making information more readily available. Likewise, we all know what a cloud is, but what does the
term cloud computing mean?
So it is with how the computing / digital
industry is using the term User Experience. They have even given it its own slightly quirky acronym UX
(rather than UE – but that’s another story.)
So back to our title: for many of us, using
an every day expression like User Experience would have an everyday standard
definition, but in the online world User Experience - UX - has a different
meaning. In fact it has a
contested meaning, depending on who you’re reading or listening to. Perhaps the best
article I have found on UX says this:
“Well, I think it’s important to
start by saying there’s no commonly
accepted definition. User
experience design is a concept that has many dimensions, and it includes a
bunch of different disciplines—such as interaction design, information
architecture, visual design, usability, and human-computer interaction.” The article goes on to give the
perspectives of 15 different people who work in design and user experience.
For the purposes of this post I want to
steer clear of the physical realm of user experience – that is, what happens
when a person uses their local public library, and focus more on the online /
digital world and think about the public library user’s online experience of
their public library. (See my footnote below about Andy Priestner who is a
genius re UX for the library’s physical space.) I should also mention that the work we’ve been doing on
“People Places” – the audit of library buildings will provide a base of
evidence for libraries to look at their physical UX.
I want to focus on the library user’s
online UX because it is the area that is still relatively new to us all &
it is also an area that is constantly changing. We know that the future will be more and more online, but
we’re not really confident in this space.
In the early days of online resources, they
were things that librarians had to be trained to use because they were so complex
and expensive. Their user
interfaces were a nightmare, and you only used them because there was no
alternative. I even remember
databases that charged by the minute that you were online, so you had to
construct a search query offline, dial up (does anyone remember that?) run you
query and log off as soon as the results came in.
But things have changed – well some things
have. Information is the sea in
which most of us swim every day.
We barely think about how easy it is to get answers online, from a range
of sources, most of them not provided by a library. And these information sources seem to work so well. They’re usually elegant, simple to use
and provide the answers that we’re looking for quite quickly.
But is this the User Experience when a
library customer tries to use our online resources? I’d say a resounding NO! We’ve got clunky, fragmented systems that are still quite
difficult to use & are a mystery to most library customers.
I would argue that many times we’re stuck
with systems designed (or thrown together) by others, and it is difficult for
us to fix some of these issues.
However I think that there is scope for libraries to be involved in
fixing quite a few of the bugs in our current systems that create negative user
experiences. I think it takes
focus, expertise and some resourcing (good people and $$) to pick off the low
hanging fruit. It also takes a
view that there is no such thing as perfection & that we need to be
constantly working towards the best possible outcomes, not letting perfection
stop us from getting there.
And once we’ve picked the low hanging fruit
it will take other skills to work with our software vendors to fix the deeper
more complex inadequacies in their systems, or maybe be brave enough to
co-design & co-develop new systems that embed the user at the centre. This is longer term work that takes commitment,
persistence and a willingness to partner with others. I’ll say more about this later.
I think this post is quite long enough, so
I’ll leave it there & promise to get into some specifics in coming posts.
________________________________________________________________
As a footnote to this post re online UX I
do want to pay tribute and respect to Andy Priestner, who recently
ran some Library UX workshops in Adelaide. We want to get Andy back to do more work with libraries. Andy is using the UX principles of
online design and has taken them back to the physical library realm, where he
applies UX principles and techniques to help libraries truly understand how
customers experience their physical spaces. He’s also excellent at the online UX world too!
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